Simulates gravity, drag, wind drift, pressure, temperature, spin drift and Coriolis effects. Additionally the model simulates the change of these parameters at varying altitudes.
Supports field guns, self propelled guns and naval fire platforms. Customize the firing characteristics, operational reloading and relaying times, and the munitions that a platform is able to fire. Build your own projectiles with customizable ballistics properties.
Munitions include: HE, WP, Smoke (multiple colours), DPICM, ILLUM (multiple colours) and Excalibur. Fuses include: Quick, VT, Time delay and Laser guided.
Including: Converge, Circular, Open, Linear, Range, Lateral, Parallel, Range and Lateral Spread, and user defined custom distributions.
Terminal ballistics are modeled both visually and functionally to accurately reflect real world effects. Functional damage models reflect side lobe patterns of explosive rounds defined by both round and explosive velocity.
Trainees initiate Call-For-Fire through by entering plain text using a wizard based GUI. These are automatically interpreted by the system. Additionally, human instructors and trainees can communicate verbally, with the instructor then able to manually enter fire control information into the system.
VBS2Fires will automatically respond to a Call-For-Fire that is entered by the trainee through a detailed Artificial Intelligence suite. Alternatively, the instructor can manually respond to a Call-For-Fire and inject errors as appropriate.
VBS2Fires will save you time and money through leveraging the VBS2 scenario editor: building a VBS2Fires scenario is no more complex than building a standard VBS2 scenario.
VBS2Fires is completely integrated into the VBS2 AAR system. Bookmarks can be dynamically added and all projectile paths and effects are captured and replayed. Additionally, terrain and ballistics analysis tools are included.
Call-For-Fire may be entered either in a Windows-based interface (connected to a VBS2 instance by VBS2Fusion), or within VBS2 itself. The Windows-based interface can be run alongside VBS2 on a single PC with two video outputs, or on two networked PCs. If a PC can run VBS2, it can run VBS2Fires.
Operable in instructor, trainee or stand-alone mode. Can be run on the same machine as VBS2 or on a separate machine connected over the network.
Use VBS2Fires as part of a larger training exercise. As the system leverages the VBS2 engine, Call-For-Fire training can be implemented as part of larger training scenarios with combined arms participants.