Want to learn about our work using the Unreal Engine? There is no better place to start than this interview between Sébastien Lozé of Epic Games and our very own CEO, Adam Easton and VP Innovation, Tom Constable.
As a veteran of the Australian Army, Dr. Adam Easton knows that military training in a live environment can be dangerous. With the goal of giving troops the best possible training under the safest of circumstances, Easton founded SimCentric Technologies in 2008 to provide simulation-based military training that would not only prepare participants for battle more cost-effectively, but also save lives.
With offices in the UK, Sri Lanka, and Australia, SimCentric now serves military organizations all over the globe. A few years ago they switched to Unreal Engine as the foundation for all their simulation offerings, a change they claim gave them the ability to generate a wider variety of products far more quickly.
“For the first time as a company, we can provide complete solutions to customers without reliance on other technology,” says Easton, the company’s CEO. “Unreal Engine has been absolutely pivotal to us, to be able to push forwards.”
Founded in 2008, SimCentric is a global simulation software company with expertise in a wide range of virtual environments. It has four technology divisions, the first is its Immersive Technology division which looks at taking cutting edge technology building truly immersive training experiences. The second, is its Joint Fires division which produces training software recently selected for the UK Joint Fires Synthetic Trainer, and used widely around the world. The third division is the wearable technology division looking at wearable haptics and sensors and their applicability to training. Finally, SimCentric produces a range safety software suite aimed at reducing fratricide in training.
SimCentric is a technology company focused on transforming training, safety and operational decision making through innovation. We develop commercial, off-the-shelf technology and strive to be thought leaders and innovators in the areas of: Joint Fires training, range safety and fratricide prevention, Virtual Reality and virtual training environments, representation of the future battlespace, and smart wearable technology for training. Read More