Ammunition
Several types of ammunition are available to the observer. If the type of ammunition is not specified in the call for fire, shell HE with fuze quick will be fired during the adjustment and FFE phases. If a different type of ammunition or fuze action is required during either the adjustment or the FFE phase, the observer must specify the type desired. As much warning as possible should be provided to the ship when a mission requires a nonstandard projectile, such as WP. This allows time to ready the ammunition in the gun mount.
- Projectile. The observer must specify all projectiles except HE; for example, SHELL WP.
- Fuze. The observer must specify all fuzes except fuze quick; for example, FUZE DELAY. (When illumination is fired, the fuze is understood to be fuze time.)
Number of Guns. The observer may specify the number of guns for effect. If not specified, it is understood to be the same number as in adjustment. One gun is considered standard and need not be specified. An example command is TWO GUNS.
Number of Salvos. This element is sent when entering fire for effect. The term salvo refers to the method of fire in which a weapon or a number of weapons are fired at a target. It indicates the number of rounds to be fired from each gun. For example, 1 GUN 5 SALVOS means 5 rounds are to be fired, while 2 GUNS 5 SALVOS means 10 rounds are to be fired. If the method of control is spotter (observer) adjust, this element is omitted until the observer is ready to enter fire for effect; or it can be included if the observer wants to adjust with multiple salvos. If omitted, the ship fires only one salvo. An example command is 2 SALVOS.
If the user doesn’t specify the ammunition and the number of rounds the default naval call for fire settings will be taken into consideration.