Damage
The Damage model which is caused by projectile fragmentation will be changed according to the angle of impact in the terminal effects. Simple damage model does not consider about the angle at which it impact (default it takes 90 degrees) whereas advanced damage model takes into consideration about the actual angle. Simple model will be based on the circular and proportion to distance between explosion point and unit location, damage will be applied. The user can select the simple and advanced damage options from the Preferences window. Depending on the damage settings the terminal effects window will enable or disable the Angle of Impact feature.
If Gunline Variance is selected, the advanced damage model would be used. However, this feature enables the option to make variances to a gunline to fire according to a Simple Damage or an Advanced Damage. Setting is to be found in VBS3Fires Analysis → Firing Details → Fire Batteries → Edit Damage.
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