Terminal Effects Analysis
VBS3Fires simulates the terminal effect of projectile detonations to a high
level of detail. The damage which is caused by projectile fragmentation will
depend on the size of the round, the angle at which it impacts, the explosive
velocity of the round, and the target's position relative to the direction of
flight of the round.
To activate this window, from the toolbar:
Analysis->Terminal Effects Analysis.
To help visualise this effect,
VBS3Fires provides a 'Terminal Effects Analysis' window, which allows the user
to modify elements of an explosion and visualise the resulting explosive shape.
This user interface component can be accessed by selecting the 'Terminal
Effects' menu item from the 'Analysis' menu.
The shape of the explosion
of a projectile can be affected by the slider bars at the bottom of the window.
Note that the angle of impact is in mils and is defined so that a value of 0 is
parallel to the ground.
The display can be zoomed using the mouse scroll
wheel, and can be moved by holding down the right mouse button and dragging the
mouse.
![]() ∆ Image 12f: Terminal Effects Analysis window |
![]() ∆ Image 12g: Terminal Effects Analysis window |
For network missions carried with an Instructor and Trainees connected, the trainees are able to view the terminal effects window and display simple and advanced damage results by selecting the damage mode.
![]() ∆ Image 12h: Terminal Effects Analysis window – Trainee Mode |