Guide to this manual
Installation Guide
Specifications
System Requirements
Minimum Screen Resolution
Hardware Requirements
Deployment architecture
Preparing For Installation
Before Installation
Installing
Installing The Application
Launching the application
Port requirements
Running VBS2Combined Arms in the correct mode
Running VBS2
Verify VBS2Combined Arms in Stand-Alone/Instructor mode
Verify VBS2Combined Arms in Instructor-Trainee mode
User's Guide
What's New In This Release
VBS2Combined Arms Overview
Training using VBS2Combined Arms
Training configurations
Entering a Call-For-Fire
Selecting A Doctrine
Aircraft Check-In
Routing to Contact Point/Holding Area
Aircraft
Contact Point/Holding Area
Holding Pattern
NATO Doctrine Call-For-Fire Windows
Gun Line Hierarchy
New Fire Mission
Target Location
Third Transmission
Adjustments Window
Immediate Suppression / Immediate Smoke
Enhanced Naval Gun Fire Support
Commonwealth Doctrine Call-For-Fire Windows
Target Tab
Engagement Tab
Adjustment Tab
Fire-For-Effect Tab
Reports and Returns Tab
Button Panel
Schedule Worksheet
Creating a Call-For-Fire mission
Real Time Edit
Dwell and Rejoin
Creating a Close-Air-Support mission
Fires Instructor Control Panel
Fire Mission Data
Mission Table
Serial Table
Geographic View
Custom Distribution
Strike Instructor Control Panel
Mission Table
Strike Mission Data
Controls
Teleport (Fast forward capability for Aircrafts)
HUD View
POD View
Task Sections
Tasks
Fire Support Coordination Center
Laser Designation
Gun Line Aggregation
Simulation
Simulation Status Window
Meteorological Status Window
Wind Conditions Window
Station name Window
Network Connection Window
Map Details
Developer Console
Battlespace Management
Adding Battelespace Management Zones
Battlespace Management List
Importing and Exporting Zones
Settings
Preferences
General
Unit Response AI
Immediate Suppression
Default Call For Fire
Target Description
Effects
Other
Extra Options
Radio
Radio log
Exporting Radio Log Transmission
Receiving Data Transmissions
Radio Nets
Instructor Radio Entry
Transmit
Locstat
Radio Check
Line OT
Radio Transmission Free Entry Call-For-Fire
Aircraft Control
Method of Control
Night Mode
Pilot control application mode with weapons
Manual Control
Analysis
Projectiles
Fire Platform Analysis
Strike Projectile Analysis
Aircraft Analysis
Terrain
Terminal Effects
Impact Deconfliction
Flight Deconfliction
Command Analysis
Error Analysis
Firing Details
Records
Observers
Target Worksheet (Observer)
Target Worksheet (Assets)
Display Recorded Target as Marker on the map
Explosion Markers
Reference Points
VBS2 Transmissions Panel
VBS2Combined Arms After Action Review
Recording an AAR
Saving an AAR
Loading an AAR
Playback an AAR
Projectile Path Visualization
Moving VBS2 AAR Timeline to Projectile Detonation
AAR Instructor Control Panel
Impact and Flight Deconfliction
Fire Platform Analysis
Completing an AAR
Support for Human-in-the-loop
Enemy Reaction
To Illumination at Night
To Indirect Fire
Sim Studio
Projectile Error Rate
Damage An Air Platform
How to damage an air platform
After damaging an air platform
Possible scenarios for Pilot control
Window
Sample Missions
Sample Call-For-Fire Mission
Sample Close-Air-Support Mission
Basic Functions
VBS2Combined Arms Scenario Design
Defining Radio Nets
Radio Net Configuration File
VBS2Combined Arms Radio Net Editor
Default Radio Net Structure
Placing A Battery Or Other Fire Asset
Placing Individual Guns
Placing the VBS2Firess Gun-line object
Linking guns to the gun-line
Placing an Aircraft object
Linking Air Platforms to the Strike Asset
Placing a VBS2Fires Observer
VBS2Fires Observer placement limitations
Creating a VBS2Fires Observer Object
Linking observers to the Observer Object
Placing Other Elements
Further information
Customizing VBS2Combined Arms
Saved data locations
Installation Data Directory
Preferences
Radio Nets
General Ballistics Data
Battery Specific Data
Ballistics
Charge Table
Damage
Fragmentation (FRAG)
Radial (RADIAL)
Submunition (SUB)
Damage Model for Air Platforms
Appendix
Appendix 1: Aerodynamic Drag Sample file.
Appendix 2: Atmosphere Profile Sample File.
Appendix 3: Met Sample File.
Appendix 4: Damage Sample File.
Appendix 5: Charge Table Sample File.
Appendix 6: Ballistics Table Sample File.
Appendix 7: Default values Adjust Fire/Fire For Effect missions
Appendix 8: Target Description Grammar
Appendix 9: Tokens
Appendix 10: Hot Keys
Appendix 11: Entity Mappings
Appendix12: Default Burst Height and Burn Durations for ILLUM
Appendix 13: Crater Sizes
Appendix 14: Damage File
Appendix15: Keyboard Shortcuts VBS2JointFires
Troubleshooting
Running and connecting VBS2Combined Arms
Graphical user interface
Firing guns
Laser designation
VBS2 Pause and Resume
Flight Deconfliction 3D View
Effects in VBS2
Correct Methodologies
Battlespace Management Zones
System Configuration
Creating Scenarios with the use of VBS2Layers
Calibrating the Joystick
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